![]() 3 is being released on the Game Boy Advance this Friday, and after a day of slipping back into our old SMB3-related habits, we can't help but recommend it. More than two years later, we're finally getting our way. It was a pixel perfect double-jump over its predecessors in terms of visuals, level design and virtually everything else, and although its 16-bit successors were unquestionably magnificent, neither of them affected us in the same way. And as much as we've loved the ports of Super Mario World and Yoshi's Island since then, we've always just. 2 shit about? It isn't even Mario! It's based on some random Japanese platformer that Nintendo bought up and then repainted!" When we reviewed the "original" (there's an abstract use of the word, eh?) Super Mario Advance back in June 2001, we said "blah blah blah not bad but why not Super Mario Bros. ![]()
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